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Pokemon and Pokebreeding

 
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Battou
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PostPosted: Sat Nov 20, 2010 2:10 pm    Post subject: Pokemon and Pokebreeding Reply with quote

My bro, wife and I where throwing around the idea of a different possibility in the exicution of Pokemon breeding. As it currently stands the breed of the pokemon is always that of the female in the breeding process. I.E. Mr.Mime + Jynx = Smoochum, Lickitoung (M) + Swampert (F) = Mudkip ECT

The concept we where discussing was that of cross-breeds. The Idea of breeding two different breed to create a third breed for example, Clefable + Wiglytuff = Puffable or Machamp + Aipom = Machimp

The idea incorperates new pokemon in a sence and would also add an elemenf of challenge in custom breeding for move sets in a specific breed of pokemon for those willing to follow it through wile also keeping the custom move set breeding seemingly easy. The added challenge would come in the breeding in the move then breeding out the unwanted breed requiring two or three breeding sessions to get ones Silverwind Scyther so to speak.

It might be kinda fun to come up with some cross-breed ideas.
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Vhee_2
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PostPosted: Sat Nov 20, 2010 7:02 pm    Post subject: Reply with quote

I wish I knew this stuff...I used to. *sigh*
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SmilePrettyVanity
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PostPosted: Sun Nov 21, 2010 2:00 am    Post subject: Reply with quote

Growlpix xD
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Battou
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PostPosted: Sun Nov 21, 2010 8:18 am    Post subject: Reply with quote

[quote="Vhee_2"]I wish I knew this stuff...I used to. *sigh*[/quote]

A breakdown of egg groups should be available online, the rest is all imagination.
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Stratadrake
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PostPosted: Sun Nov 21, 2010 9:59 am    Post subject: Reply with quote

[quote="Battou"]A breakdown of egg groups should be available online, the rest is all imagination.[/quote]
http://bulbapedia.bulbagarden.net/wiki/Egg_groups

Myself, I had a different idea about Pokebreeding. You know how you can't breed legendaries? Well, what if you could use them in breeding?

I don't mean being able to get an egg containing a baby Legendary, that would sort of defeat the whole point. But I mean that Legendaries could be assigned gender ratios and be classified in normal egg groups (e.g: legendary birds in the "Flying" egg group) and could breed with compatible pokemon, minding one special rule:

[i]The offspring is always the same species as the non-legendary parent, regardless of that parent's gender.[/i]

Meaning the following:
- You can't breed legendaries of opposite genders with each other.
- You can't breed legendaries with Ditto.

All other standard breeding rules still apply. E.g. the baby can inherit moves from its father, legendary or otherwise.
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Battou
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PostPosted: Sun Nov 21, 2010 10:14 am    Post subject: Reply with quote

[quote="Stratadrake"][quote="Battou"]A breakdown of egg groups should be available online, the rest is all imagination.[/quote]
http://bulbapedia.bulbagarden.net/wiki/Egg_groups

Myself, I had a different idea about Pokebreeding. You know how you can't breed legendaries? Well, what if you could use them in breeding?

I don't mean being able to get an egg containing a baby Legendary, that would sort of defeat the whole point. But I mean that Legendaries could be assigned gender ratios and be classified in normal egg groups (e.g: legendary birds in the "Flying" egg group) and could breed with compatible pokemon, minding one special rule:

[i]The offspring is always the same species as the non-legendary parent, regardless of that parent's gender.[/i]

Meaning the following:
- You can't breed legendaries of opposite genders with each other.
- You can't breed legendaries with Ditto.

All other standard breeding rules still apply. E.g. the baby can inherit moves from its father, legendary or otherwise.[/quote]

Actually, I would like to see the legendaries breedible. Requiring opposite genders of the same legendary pokemon, with a super low chance of getting a fertilized egg, say 1 in 500,000 chance.
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Stratadrake
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PostPosted: Sun Nov 21, 2010 11:28 am    Post subject: Reply with quote

Yeah, it sounds nice in concept, but in practice it just wouldn't work out, because the primary distinction of legendary pokemon is their [i]limited quantity[/i] available in the games.

To allow any means for legally producing a non-limited quantity of legendary pokemon, across a fanbase of millions, would be a Bad Thing.

BTW, there actually [i]is[/i] one legendary pokemon officially allowed to breed: [url=http://bulbapedia.bulbagarden.net/wiki/Manaphy_%28Pok%C3%A9mon%29]Manaphy[/url]. However, its offspring is a [url=http://bulbapedia.bulbagarden.net/wiki/Phione_%28Pok%C3%A9mon%29]Phione[/url], which cannot evolve, and all other normal breeding rules apply.
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Battou
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PostPosted: Sun Nov 21, 2010 2:04 pm    Post subject: Reply with quote

[quote="Stratadrake"]Yeah, it sounds nice in concept, but in practice it just wouldn't work out, because the primary distinction of legendary pokemon is their [i]limited quantity[/i] available in the games.

To allow any means for legally producing a non-limited quantity of legendary pokemon, across a fanbase of millions, would be a Bad Thing.

BTW, there actually [i]is[/i] one legendary pokemon officially allowed to breed: [url=http://bulbapedia.bulbagarden.net/wiki/Manaphy_%28Pok%C3%A9mon%29]Manaphy[/url]. However, its offspring is a [url=http://bulbapedia.bulbagarden.net/wiki/Phione_%28Pok%C3%A9mon%29]Phione[/url], which cannot evolve, and all other normal breeding rules apply.[/quote]

I understand that sentiment, but the requirement of needing not only two of the same legendary but two as opposite genders paired with the extremely low odds of getting an egg would maintain the limited ability of aquisition.

You would have to find someone with the oposite gender legendary and who is willing to part with their legondary even before you start the breeding process. After the breeding process is started with extremely low odds of an egg....they could have the breeding center person could tell the trainer that the Pokemon had an egg but destroyed it when he tried to retireve it, after the requisite step number.

It would leave legendary breeding to only the truly dedicated, most casual breeders will give up after ten or twenty faild eggs some of the more dedicated may last up to or around a couple hundred but would still give up. I think I hatched somewhere in the neighborhood of 350 Larvitar in search for an alternate color Larvitar before giving up and that has only a 1 in 8192 chance, I never got it. Imagine if you will a 1 in 500,000 chance of getting an egg having to check up with the breeding center caretaker after so many steps.
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SweetxinsanityxSarah
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PostPosted: Mon Nov 22, 2010 8:29 am    Post subject: Reply with quote

Lugia with Gyrados is one breed I would like to see if possible.

And Espeon with Umbreon is another. xP

Just tossing in my 2 cents, continue please. nn
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Stratadrake
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PostPosted: Mon Nov 22, 2010 8:37 am    Post subject: Reply with quote

[quote="Battou"]I understand that sentiment, but the requirement of needing not only two of the same legendary but two as opposite genders paired with the extremely low odds of getting an egg would maintain the limited ability of aquisition.[/quote]
Not really.

[quote]It would leave legendary breeding to only the truly dedicated...[/quote]
You mean hackers?

Supposedly, there's a rare chance (like 1 in 65,536 [i]or less[/i]) of a Master Ball failing due to rounding errors in internal calculations. Every Pokemon species has an assigned catch rate (from 1 to 255), and the game applies modifiers including its current HP, type of ball, etc. But rather than simply picking a random number and comparing it to the effective catch rate, the game actually takes the fourth-root of the catch rate and picks FOUR random numbers. If all four numbers pass, it's caught. Otherwise, you get one bounce for every number that passed, then the pokemon breaks free.

Master Balls have a modifier of 255x, meaning that the catch rate is effectively multipled to 100% regardless of everything, but floating points are tricky things internally....

It would be a lot simpler if the catch rate calculation was performed as follows:
- Calculate random number between 0 and 255. If it's lower than the effective catch rate, pokemon is caught, end of story.
- If it's higher than the catch rate, but lower than double, the pokemon breaks free after three bounces.
- Otherwise, if it's still lower than [i]triple[/i], the pokemon breaks free after two.
- Or if it's still lower than [i]quadruple[/i], the pokemon breaks free after one.
- Or if all else fails, the pokemon breaks free immediately.

This would have the advantage of providing a hint what your approximate catch rate is at any time -- if the pokemon breaks free before the third bounce, you know have less than a 50% overall chance of catching it. If it doesn't bounce at all, your chances are less than 25%.

As for the subject of shinies ... apparently in Generation 2 Shiny pokemon only occured if the Pokemon was born with a very specific set of IVs, the odds of which were 1 in 8192. It also meant that you could never have shiny females in species with a 7-1 male/female ratio. When you bred pokemon in captivity this boosted the odds of Shininess considerably, up to 1 in 64 if both parents were Shiny due to the offspring inheriting some IVs from each parent (which doubled as a way to prevent parent/child inbreeding).

However, since Gen 4 it is apparently programmed into the game that if you trade a pokemon from another language from the GTS, the Shiny probability increases to 1/2048.
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