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Grok Newb
Joined: 01 May 2020 Posts: 10
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Posted: Sun May 17, 2020 8:10 pm Post subject: My games |
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I make video games as a hobby.
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update 2020-08-03
New game
Yuma the Jungle Girl
Adventure game.
A trigger-happy hunter has come to Yuma's jungle. It's up to the jungle girl to stop him.
Made with python and pygame.
Keyboard controls only
[img]https://img.itch.zone/aW1hZ2UvNzE5MTE1LzM5ODY0ODkucG5n/347x500/fXy2QS.png[/img]
Free download
https://per-k-grok.itch.io/yuma-the-jungle-girl
Promo video
https://youtu.be/aVIdUKKW8uk
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update 2020-05-31
Just published
[img]http://pictures.fanart-central.net/g/Grok/860851/Grok-860851-In_Nether_World.png[/img]
Defenders of Adacan, part 2, the Descent
Point and click adventure game set in Mesopotamia 2.500 BCE
can be downloaded for free here
https://per-k-grok.itch.io/defenders-2-the-descent
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original post
My latest finished project is an application for learning katakana
https://per-k-grok.itch.io/katakana-practice
[img]http://grock.se/pix/kata3.PNG[/img]
(Not strictly speaking a game)
Other games on
https://per-k-grok.itch.io/
and
https://gamejolt.com/@grok
Last edited by Grok on Sun Aug 02, 2020 11:44 pm; edited 2 times in total |
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TeeJay87 Very bored
Joined: 24 Jun 2014 Posts: 193
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Grok Newb
Joined: 01 May 2020 Posts: 10
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Posted: Thu May 21, 2020 9:33 am Post subject: |
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[quote="TeeJay87"]I admire your skills and knack for such creations, those must certainly require lots of time to be created.
Especially the Jacqueline White animated novel https://per-k-grok.itch.io/jacqueline-white-and-the-ghost-pilot is quite pleasant in reading. *thumbsup*[/quote]
Thanks
It does take a lot of time. I'm a pretty fast drawer, which helps. But just getting the toolbox to do the different stuff needed has taken a lot of time. |
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TeeJay87 Very bored
Joined: 24 Jun 2014 Posts: 193
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Posted: Thu May 21, 2020 11:03 am Post subject: |
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While I tackle drawings like Italians handle their meals - it takes a considerable amount of time to make it perfect, without flaws. Especially when I put more than two or three characters in a picture, as it also requires a proper composition. |
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Grok Newb
Joined: 01 May 2020 Posts: 10
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Posted: Thu May 21, 2020 11:15 am Post subject: |
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[quote="TeeJay87"]While I tackle drawings like Italians handle their meals - it takes a considerable amount of time to make it perfect, without flaws. Especially when I put more than two or three characters in a picture, as it also requires a proper composition.[/quote]
Layers are your friends for composition.
Perfection should, in my opinion, be applied with moderation (though I understand that is somewhat of a self contradiction). |
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TeeJay87 Very bored
Joined: 24 Jun 2014 Posts: 193
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Posted: Thu May 21, 2020 11:05 pm Post subject: |
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[quote="Grok"] Layers are your friends for composition.
Perfection should, in my opinion, be applied with moderation (though I understand that is somewhat of a self contradiction). [/quote]
Without them, developing a picture would've been problematic indeed as they allow adjusting pieces easily.
One example is here http://www.fanart-central.net/pictures/user/TeeJay87/860086/Space-Mouser-2020-The-Vengeance-of-Space-Mousers - each character was drawn separately and composed of multiple layers (outlines, fur, eyes and flesh colours, armour and weapons colours, heraldry, and shading) as well as the spaceship background was composed of at least 90 (ninety) layers I merged while developing. |
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Grok Newb
Joined: 01 May 2020 Posts: 10
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Posted: Fri May 22, 2020 6:51 am Post subject: |
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[quote="TeeJay87"]
Without them, developing a picture would've been problematic indeed as they allow adjusting pieces easily.
[/quote]
Indeed. Having drawn indie comics before home pc was a common thing, I really appreciate the possibilities that comes with digital drawing. |
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