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Grok
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Joined: 01 May 2020
Posts: 10

PostPosted: Sun May 17, 2020 8:10 pm    Post subject: My games Reply with quote

I make video games as a hobby.


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update 2020-08-03

New game


Yuma the Jungle Girl

Adventure game.

A trigger-happy hunter has come to Yuma's jungle. It's up to the jungle girl to stop him.

Made with python and pygame.

Keyboard controls only

[img]https://img.itch.zone/aW1hZ2UvNzE5MTE1LzM5ODY0ODkucG5n/347x500/fXy2QS.png[/img]

Free download
https://per-k-grok.itch.io/yuma-the-jungle-girl


Promo video

https://youtu.be/aVIdUKKW8uk


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update 2020-05-31

Just published

[img]http://pictures.fanart-central.net/g/Grok/860851/Grok-860851-In_Nether_World.png[/img]

Defenders of Adacan, part 2, the Descent

Point and click adventure game set in Mesopotamia 2.500 BCE

can be downloaded for free here

https://per-k-grok.itch.io/defenders-2-the-descent



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original post

My latest finished project is an application for learning katakana

https://per-k-grok.itch.io/katakana-practice

[img]http://grock.se/pix/kata3.PNG[/img]

(Not strictly speaking a game)

Other games on

https://per-k-grok.itch.io/

and

https://gamejolt.com/@grok


Last edited by Grok on Sun Aug 02, 2020 11:44 pm; edited 2 times in total
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TeeJay87
Very bored


Joined: 24 Jun 2014
Posts: 193

PostPosted: Wed May 20, 2020 10:02 am    Post subject: Reply with quote

I admire your skills and knack for such creations, those must certainly require lots of time to be created.

Especially the Jacqueline White animated novel https://per-k-grok.itch.io/jacqueline-white-and-the-ghost-pilot is quite pleasant in reading. *thumbsup*
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Grok
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Joined: 01 May 2020
Posts: 10

PostPosted: Thu May 21, 2020 9:33 am    Post subject: Reply with quote

[quote="TeeJay87"]I admire your skills and knack for such creations, those must certainly require lots of time to be created.

Especially the Jacqueline White animated novel https://per-k-grok.itch.io/jacqueline-white-and-the-ghost-pilot is quite pleasant in reading. *thumbsup*[/quote]

Thanks Smile

It does take a lot of time. I'm a pretty fast drawer, which helps. But just getting the toolbox to do the different stuff needed has taken a lot of time.
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TeeJay87
Very bored


Joined: 24 Jun 2014
Posts: 193

PostPosted: Thu May 21, 2020 11:03 am    Post subject: Reply with quote

While I tackle drawings like Italians handle their meals - it takes a considerable amount of time to make it perfect, without flaws. Especially when I put more than two or three characters in a picture, as it also requires a proper composition.
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Grok
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Joined: 01 May 2020
Posts: 10

PostPosted: Thu May 21, 2020 11:15 am    Post subject: Reply with quote

[quote="TeeJay87"]While I tackle drawings like Italians handle their meals - it takes a considerable amount of time to make it perfect, without flaws. Especially when I put more than two or three characters in a picture, as it also requires a proper composition.[/quote]


Layers are your friends for composition.

Perfection should, in my opinion, be applied with moderation (though I understand that is somewhat of a self contradiction). Smile
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TeeJay87
Very bored


Joined: 24 Jun 2014
Posts: 193

PostPosted: Thu May 21, 2020 11:05 pm    Post subject: Reply with quote

[quote="Grok"] Layers are your friends for composition.

Perfection should, in my opinion, be applied with moderation (though I understand that is somewhat of a self contradiction). Smile[/quote]


Without them, developing a picture would've been problematic indeed as they allow adjusting pieces easily.


One example is here http://www.fanart-central.net/pictures/user/TeeJay87/860086/Space-Mouser-2020-The-Vengeance-of-Space-Mousers - each character was drawn separately and composed of multiple layers (outlines, fur, eyes and flesh colours, armour and weapons colours, heraldry, and shading) as well as the spaceship background was composed of at least 90 (ninety) layers I merged while developing.
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Grok
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Joined: 01 May 2020
Posts: 10

PostPosted: Fri May 22, 2020 6:51 am    Post subject: Reply with quote

[quote="TeeJay87"]


Without them, developing a picture would've been problematic indeed as they allow adjusting pieces easily.


[/quote]

Indeed. Having drawn indie comics before home pc was a common thing, I really appreciate the possibilities that comes with digital drawing.
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