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Ryokou Member

Joined: 11 Oct 2006 Posts: 68 Location: In front of a computer screen
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Posted: Sat Dec 09, 2006 6:26 pm Post subject: Anime Anatomy |
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Can anyone help me? I'm having trouble with people's structures and poses.I just can't get them right for some reason, and I don't do the usual skeleton because it confused me. ^^;
I try, but it makes everything worse I seriously need help. >.<
Any sugguestions? |
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Touzoku-joou Oldbie

Joined: 30 Oct 2004 Posts: 2399 Location: interweb
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Posted: Sat Dec 09, 2006 6:32 pm Post subject: |
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lmao, anime anatomy. What an oxymoron.
Anime is stylized, so asking for help on "anime anatomy" is like asking for help on developing an art style. Before trying to do anime art, I suggest you try to learn realistic art and then apply what you've learned to a more stylized cartoony style. _________________ [url=http://www.fanart-central.net/user-Touzoku-Joou.php]FAC[/url] |
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Ryokou Member

Joined: 11 Oct 2006 Posts: 68 Location: In front of a computer screen
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Posted: Sat Dec 09, 2006 6:39 pm Post subject: |
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I'll try, but I can't draw a decent body in either style. ^^; I practice, but that's just an area where I have [b]lots[/b] of trouble. I'm not very good with proportions and poses. >.< |
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London Moderator

Joined: 23 Mar 2006 Posts: 6474
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Posted: Sat Dec 09, 2006 6:42 pm Post subject: |
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I'm learning it the Chinese character way.
Find lots and lots of pictures of naked people and copy them lots and lots of times. (Unless you can find lots and lots of people who'll pose naked for you..) _________________ [i][size=9]Go Yankees![/size][/i] |
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Touzoku-joou Oldbie

Joined: 30 Oct 2004 Posts: 2399 Location: interweb
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Posted: Sat Dec 09, 2006 6:44 pm Post subject: |
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Nobody is at first. Poses are hard. In fact, I still suck at poses. I can do decent anatomy, but that's just when people are just standing there. xD; Just go online and find some good images (anime or realistic, really) and draw them. A lot. Practice is the only way to learn anything, there is no "quick" way that a lot of people seem to think there is. _________________ [url=http://www.fanart-central.net/user-Touzoku-Joou.php]FAC[/url] |
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Squidman Very Oldbie

Joined: 31 Dec 1969 Posts: 2587 Location: The Pirateswamp
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Posted: Sun Dec 10, 2006 4:04 am Post subject: |
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Made this a while ago for someone asking how to draw bodies.
Applicable, I suppose.
[img]http://i6.photobucket.com/albums/y202/Squids/blockinfigure.jpg[/img] _________________ [size=9][color=indigo][img]http://i6.photobucket.com/albums/y202/Squids/haybaby.jpg[/img]
::[url=http://www.fanart-central.net/user.php?aid=Squidman]FAC[/url]::[url=http://coelasquid.deviantart.com/gallery/]DA[/url]::[url=http://coelasquid.blogspot.com]Blog[/url]::[url=http://pirate-squid.livejournal.com/]LJ[/url]::[/size][/color] |
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AngelusMortis Very bored

Joined: 30 Nov 2006 Posts: 159
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Posted: Sun Dec 10, 2006 3:03 pm Post subject: |
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Yes, that final picture doesn't seem to match the musculature you gave it in the sketch. I find in most anime that I've seen, the characters are often drawn a lot more skinny and longer than they should be in realism. I used to make the mistake of drawing characters with long limbs or necks, which screwed the proportions over.
I find looking at reference pictures really helps just before drawing the image of the pose you want. |
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Squidman Very Oldbie

Joined: 31 Dec 1969 Posts: 2587 Location: The Pirateswamp
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Posted: Sun Dec 10, 2006 7:14 pm Post subject: |
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That's because the last picture wasn't related to the first two in any way... it's a joke...
The only part of it that really matters is the first line. Block in your figures, learn human anatomy.
Remember folks, when you're drawing cartoons the proportions will get skewed and warped, but structure is structure and no amount of "style" excuses you from learning it. _________________ [size=9][color=indigo][img]http://i6.photobucket.com/albums/y202/Squids/haybaby.jpg[/img]
::[url=http://www.fanart-central.net/user.php?aid=Squidman]FAC[/url]::[url=http://coelasquid.deviantart.com/gallery/]DA[/url]::[url=http://coelasquid.blogspot.com]Blog[/url]::[url=http://pirate-squid.livejournal.com/]LJ[/url]::[/size][/color] |
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Kitzy Super Moderator

Joined: 26 Jun 2005 Posts: 6523 Location: Winnipeg
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Squidman Very Oldbie

Joined: 31 Dec 1969 Posts: 2587 Location: The Pirateswamp
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Posted: Sun Dec 10, 2006 10:24 pm Post subject: |
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I've got my eye on one of [url=http://www.freedom-of-teach.com/products/prod_category.php?sect=products&pid=cat_anatomy][u]these[/u][/url].
Now to find monies ;_; _________________ [size=9][color=indigo][img]http://i6.photobucket.com/albums/y202/Squids/haybaby.jpg[/img]
::[url=http://www.fanart-central.net/user.php?aid=Squidman]FAC[/url]::[url=http://coelasquid.deviantart.com/gallery/]DA[/url]::[url=http://coelasquid.blogspot.com]Blog[/url]::[url=http://pirate-squid.livejournal.com/]LJ[/url]::[/size][/color] |
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Kitzy Super Moderator

Joined: 26 Jun 2005 Posts: 6523 Location: Winnipeg
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BlackPaint Very bored

Joined: 07 Oct 2005 Posts: 254 Location: a chair
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Posted: Tue Jan 09, 2007 3:22 pm Post subject: |
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If you need help with anatomy just try simple sketches. Don't try and do poses at first, try just to do a standing figure and keep working until you find the type of anatomy that works for you.
Pretty much everyone who draws anime has a different style.
I would suggest starting out with a "How to Draw Manga" book. They do help alot if you're a beginner, after awhile you're own style will emerge from the style in the book.
I never found much help with mannequins. You should try posing in a mirror, thats what helped me.
By the way, my mannequin only costed 10 dollars _________________ Strive for your dreams...what else is there to live for?
[img]http://i28.photobucket.com/albums/c223/Mental_Issues/Akabanner.jpg[/img] |
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AngelusMortis Very bored

Joined: 30 Nov 2006 Posts: 159
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Posted: Wed Jan 10, 2007 12:23 pm Post subject: |
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As stupid as it sounds, I still occasionally have problems with characters that are simply just standing. That's because they tend to slant off to one side. I have a hell of a time just fixing it. Talk about crooked perspective. |
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Squidman Very Oldbie

Joined: 31 Dec 1969 Posts: 2587 Location: The Pirateswamp
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Posted: Wed Jan 10, 2007 5:08 pm Post subject: |
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Block in the figure before you start filling things in, that way you'll spot any balance problems ahead of time and can fix them before you spend too much time rendering muscles and such. If you're having trouble making the character look grounded, try drawing a grid underneath them. _________________ [size=9][color=indigo][img]http://i6.photobucket.com/albums/y202/Squids/haybaby.jpg[/img]
::[url=http://www.fanart-central.net/user.php?aid=Squidman]FAC[/url]::[url=http://coelasquid.deviantart.com/gallery/]DA[/url]::[url=http://coelasquid.blogspot.com]Blog[/url]::[url=http://pirate-squid.livejournal.com/]LJ[/url]::[/size][/color] |
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fallenangel Site Admin

Joined: 31 Dec 1969 Posts: 9216 Location: Los Angeles
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Posted: Thu Jan 11, 2007 12:35 am Post subject: |
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[quote]I've got my eye on one of these. [/quote]
For that much money I can just grab a decently muscled dude and pay him ten bucks and a pizza to pose for me. Much easier.
Blah blah blah learn real anatomy blah blah
They never listen anyway. _________________ "I care about people as much as I care about lawn furniture" - Dexter/Michael C. Hall |
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bowiegranap Very bored

Joined: 01 Nov 2006 Posts: 218
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Posted: Thu Jan 11, 2007 1:56 am Post subject: |
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Poser was originally designed to be an artist tool for posing. Today, Poser tries to pass itself off as a 3d character renderer.
DazStudio is a clone of poser (much in the same way GIMP is for photoshop). Sure, you can do some 3d work on it, but you can also use it to help you visualize poses, proportions, anatomy, and camera angles. Think of it as a free, computerized version of woody (the mannequin in kitzy's post).
http://www.daz3d.com/i.x/software/studio/-/? |
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fallenangel Site Admin

Joined: 31 Dec 1969 Posts: 9216 Location: Los Angeles
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Posted: Thu Jan 11, 2007 2:03 am Post subject: |
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Poser is ok for getting an idea for the basics of a pose, but it's got so many fatal flaws in the details that people who don't already have a strong grasp of anatomy just end up copying those problems. Especially when it comes to joints and hands/feet. _________________ "I care about people as much as I care about lawn furniture" - Dexter/Michael C. Hall |
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Kuudee Member

Joined: 10 Oct 2006 Posts: 56
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Posted: Fri Jan 12, 2007 7:01 am Post subject: |
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In that doll is one problem... you cant make it sit in anyother angle than 90. i would like to use some modeling for sitting girl but -.- they dont wanna pose nude or even in underwear so.  |
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AriaGunnir Still very bored

Joined: 22 Nov 2006 Posts: 374 Location: Canada
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Posted: Sat Jan 13, 2007 10:02 pm Post subject: This may sound nutty, but here is a suggestion... |
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Ok, no one [i]has[/i] to pose nude necessarily... LOL It helps to study things in parts... Perhaps, first study your own hands, then see where they join up to your wrist and where the wrist joins up to the arm and the arm to the elbow and so on...
I have found that if I do what are called "gesture" drawings or action sketching exercises first, it makes it much easier to draw parts of a moving person and then you can take the parts you sketch and bring it all together as a whole.
I have drawn dancers, who tend to wear tight fitting clothing... You could also take a sketch pad to a swimming area in the summer when people are wearing swimsuits. You could also look at photographs or pics from websites as suggested above.
Some helpful books for me were (as well as those already mentioned):
[u]Drawing and Painting Fantasy Figures [/u]by Finlay Cowan; [u]How to Draw Comic Book Heroes and Villains[/u] by Christopher Hart -- also by Hart: [u]Comic Book Bad Guys and Gals[/u]; [u]How to Draw Great-Looking Comic Book Women[/u]... They are a little bit sexist, but still, great references as far as some basic anatomy and styles... _________________ I believe in the Force... I use a blaster... |
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falkonns_flight Has No Life

Joined: 27 Jun 2005 Posts: 461 Location: Riverside, CA
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Posted: Sat Feb 10, 2007 9:37 pm Post subject: |
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Learn how to draw the REAL human body, nude AND clothed (clothed is SO much harder, fyi) and you'll know how to draw any body. Anime is idealized anatomy, straight, simple lines. _________________ Keep smiling, it makes people wonder what you're up to.
Trespassers will be shot. Survivors will be shot again...as well it should be. If you're not sure it's dead, put a bunch more holes in it, should fix the problem... |
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