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KeheiZero
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PostPosted: Fri Feb 02, 2007 1:43 pm    Post subject: Irritating Things Reply with quote

Everyone's got at least one. You know, you're playing a game, there's a development and you think to yourself "ah shit". Those little events that no matter what, you really aren't looking forward to. I've got a couple to start with.

[i]Protection/Escort Missions[/i]
One of my top annoyances. You've got to protect some tiny transport/little freak from enemy threats. I just dont like them in general. Though it doesn't help when they can't defend themselves and scream for help the minute something looks at them the wrong way. Not only that, but they stop moving. Give them an easier target why don't you?

[i]Irrelevant Instructon Manuals[/i]
What I mean by this is when there's a massive booklet with the game. You look through it to see if there's anything relevant, or essential worth knowing, then you play the game to find out they cover everything in a tutorial.

[i]Time Attack Mode[/i]
Sorry, wanting to play a level a couple seconds faster for bragging rights doesn't appeal to me. If there's a reward at the end, like in Syphon Filter, then sure. But for the hell of it? No thanks.

[i]Invincibility[/i]
Never get when when I need it.

Hoping to get some good ones from other people. Laughing
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infurno
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PostPosted: Fri Feb 02, 2007 6:00 pm    Post subject: Reply with quote

Vigilante 8.

sheala's story mode had her fight 3 opponants. you loose alot of life. then the Schoolbuss come after you in you'r weekend state. and he is no pushover.


can't explane it better but this happens in other games too.
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Johnny_Mcarthy
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PostPosted: Fri Feb 02, 2007 6:35 pm    Post subject: Reply with quote

Timed Missions

I hate having timed missions. I would rather go at my own pace and stop to smell the roses. Especially in racing games where you need to race to checkpoints....ARGH!


Poor Unlockables

When you work for a few hours replaying levels over and over to get that high score or find that hidden item to unlock a hidden unlock able. And it blows!!!

Very near impossible challenges!

I’m pointing this straight to MK Deception. One of the bonus fights you had to do was "You can not block and your opponent recovers health and has + 25% Damage
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thedudedisturbed
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PostPosted: Fri Feb 02, 2007 8:40 pm    Post subject: Reply with quote

its one mission in mechassault 2

you have to wait for briefing boy to send out an sos, whil you have to sit in a turret and gight of about a dozen mechs, this being difficult because, the turret has low health, the missiles are hard to use, and the laser just doesn't cut it...

i also hate
areas where i have to fight an endless # of enemies, until i get somehere, but the somewhere is blocked by a zombie carrying venomous headcrabs on its back that it throws at you...

too many enemies, like in call of duty 2, sure its awesome that its realistic, but gee whillakers, enough is enough

hate fighting tartarus in halo 2
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Breloom
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PostPosted: Sat Feb 03, 2007 1:17 am    Post subject: Reply with quote

Lol here we go...

[b]half a million battles between save points[/b] - Yeah you know the ones where you hit a save point in something like final fantasy and save the game, you go along and fight like 8-15 bosses with no recovery but your own potions/items etc. and if you die you start [b]all[/b] over again. God... even that must irritate some of you people.

[b]Time[/b] - I do like to go at my own pace and level and grow a bit. But when your rushed by get to home in 15 minutes otherwise you instantly die, kinda is irritating, especially when theres like 100 monsters or obstacles in the road. I like my own pace with games.

[quote][i]Protection/Escort Missions[/i][/quote]
- see thread starting post.

[b]Overmaze[/b] - I do admit I love a good puzzle/brain workout in a game, makes it so it can't be simplily walked though like a walk in the park. But when you have like 20 puzzles or mazes in a row that ends up taking a first timer 6 days to complete, yes kinda wants to make you scream.

[b]Under rewarded superworks[/b] - like what Johnny_Mcarthy basically said, you work your ass for 4 weeks trying to kill that one unbeatable boss or get that lowest time score or something and you get like some unlockable character that sucks ass, or some Attack plus 2 or something. You think a HP + 100% or a first 3 hits does no damage whatsoever would be a better reward hmm?

[b]Long level up mandatory[/b] - Rpg fans would know all too well of this. I do hate spending 2 hours fighting 500 monsters just so you can do 4 damage to a boss with 4000 HP, and in order to get to a decent level when you should do a decent amount to start with and putting effort in to make it easier so you spent that time actually helping yourself in the future of the game.

[b]Idea of wandering in the dark[/b] - Don't you just love games that tell you "You did it! well done!" and it stops.... Well sir... what now?..... You later end up killing 7 hours of gameplay finding you had to look for some guy in the middle of nowhere when you had no idea to start with.
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Uchiki
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PostPosted: Sat Feb 03, 2007 5:42 am    Post subject: Reply with quote

[b]Legend of Zelda: The Ocarina of Time[/b]

While it is indeed a fine game, there are some irritating moments I had with it. One, is that Navi the fairy will shout the "Listen"! thing in an irritating way, and sometimes she gives you useless advice, like "Keep moving"! when I don't know what the hell to do next. Two, is that I found the Jabu-Jabu level most annoying, indeed, that I had to carry the princess Ruto just to find the family treasure. She came off to me as a spoilt princess. Now... I'm as adult Link, and am trying to find Saria. I went to the temple thing in the Lost Woods, but she wasn't there. Dont' get me wrong, it is one hell of a good game, indeed.
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anti_sk8r
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PostPosted: Sat Feb 03, 2007 10:48 am    Post subject: Reply with quote

Definately without a doubt: [b]Double Boss Battles[/b]

You train and train and train for the the boss battle. Stock up on x100 potions and phoenix downs. You walk up to the boss and just barely make it out alive only to find that there is ANOTHER waiting right afterwards.

First happened to me in Pokemon Blue. You beat the Elite 4. Than the Elite 4 Master. THAN your Rival. I don't remember how I did it. Also happened several times in Tales of Symphonia and I think maybe once in Wind Waker.
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cstdenis
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PostPosted: Sat Feb 03, 2007 11:04 am    Post subject: Reply with quote

[b]Dialog/Cinematics that can't be skipped[/b] Especially when they happen between a save point and a boss battle. If I loose the battle, I don't want to sit there clicking trough dialog for 5 min to restart the battle.

Last edited by cstdenis on Sat Feb 03, 2007 11:18 am; edited 1 time in total
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Throttle
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PostPosted: Sat Feb 03, 2007 11:14 am    Post subject: Reply with quote

[quote]Protection/Escort Missions[/quote]

Nah their not as bad as:

Unskippable Cinematics/Intros
Lag
Glitches in programming
Crash
_
Anyway i like the [b]Protection/Escort Missions[/b]
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Stratadrake
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PostPosted: Sat Feb 03, 2007 11:46 am    Post subject: Reply with quote

Lag is positively unforgiveable. Spyro: Enter the Dragonfly for PS2 could barely maintain even 12-20 frames per second, when its predecessors aced a smooth 30-60.

Scort missions aren't always bad when whatever you're escorting actually [i]can[/i] fend for itself/themselves.

[quote]You train and train and train for the the boss battle. Stock up on x100 potions and phoenix downs. You walk up to the boss and just barely make it out alive only to find that there is ANOTHER waiting right afterwards.[/quote]
If you won only because of having more items, then your frontline tactics sucked.

[quote]First happened to me in Pokemon Blue. You beat the Elite 4. Than the Elite 4 Master. THAN your Rival. I don't remember how I did it. Also happened several times in Tales of Symphonia and I think maybe once in Wind Waker.[/quote]
I thought that Lance [b]was[/b] the Elite Four's #4. (Or maybe that was in the second generation.)

Multi-phase battles are an endurance test, that's part of the challenge, you have to get through without tiring yourself out. Most Mega Man games involved a double phase battle (Mega Man 6 and Mega Man X even involved a triple phase battle, and taking Sigma down one slice at a time was seriously punishing). Virtually [i]every[/i] RPG has a multi-phase final battle.

One of my favorites was the Lava Pirahna in Paper Mario. You beat its three heads, but your victory gets interrupted mid-dance when boss climbs back out of the lava pit for round two with completely refilled health and harsher attacks.

If you come right down to it, in an action-based environment, your health meter is merely insurance against taking hits, because every one of the boss's attacks can be dodged without harm if you play the fight correctly. I remember getting through most of the Okami boss battles with full health because whenever I took a hit, Okami's shield effect absorbed the blow and spared my HP.
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Trinity_Fire
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PostPosted: Sat Feb 03, 2007 1:46 pm    Post subject: Reply with quote

[b]Loading times[/b], like in Tales of the Abyss and Magna Carta.
Sometimes, it's okay, I can live with it. In a dungeon? DO NOT WANT.

What else? Yes, [b]not being able to skip cutscenes[/b] is another one. Thank god SO3 lets you do so.

I actually don't mind [b]double boss battles[/b] so much, because it's kinda fun. Then again, I tend to be overlevelled for anything and everything... Rolling Eyes

...Personally, I hate [b]first-player games[/b], because I get motionsick. Such as Metriod Prime, RE series... This is why my stockade of games is so tiny. D;
I don't hate the games themselves, just shooting and the way the screen runs around so much. I mean, if I could, I'd love to play both Metriod and RE games, but I got so sick the first time I just watched another kid play MP, I almost threw up.

But, that's just me an my unfortunate self. Either way through, I prefer slightly toned-down graphics (like the Tales series) and multi-player is way more fun than one guy shooting. (Unless RE4, because I'll watch the fighting, just not the running-around-kicking-open-doors parts. XD;)

Also, [b]voice acters[/b] who are crappy, aka voice acters with no emotion or slow, slow, slow dialogue. We have the captions already; I don't NEED you to speak a word a minute. D:

What else? For games whose original versions were made in Japan/some other country, I hate [b]changes made in the english versions[/b]. Cutting out/changing/karaoke-ing opening songs, taking out whole sections of gameplay, etc, etc...

Some [b]extreme dungeons[/b], too. Like, I don't mind somewhat-hard dungeons that really make you think once in a while, but for example, Kirlsa Training Facility or Sphere 211, in Star Ocean 3. I swear, there's no way to make it through those dungeons without a map/guide, and not only that, but monster refresh at every turn. Also, I really don't need a dungeon with 211 floors, of all of about 8 different designs. I don't. D:

That's all I got, and sorry for the rants. o:
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anti_sk8r
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PostPosted: Sat Feb 03, 2007 2:03 pm    Post subject: Reply with quote

[quote]If you won only because of having more items, then your frontline tactics sucked.[/quote]
You've never played Final Fantasy III DS. Have you?

In any case, i'm well aware that it's more or less a test of endurance. Doesn't make it any less annoying.
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TK421
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PostPosted: Sat Feb 03, 2007 4:33 pm    Post subject: Reply with quote

[b]Thieves[/b] - You go through more than half of the level, then you spot some items that could prove to be very valuable or useful. But before you can reach them some bitch jumps out of nowhere, collects them and flees. So, if you want the items you gotta restart, just for a possibility of hitting him or shooting his ass.

[b]Protection/Escort Missions [/b]- You know the ones that are really frantic, enemies everywhere and you're swinging like crazy trying to defend your escort, even jumping in the way of massive blows only to mishit one swing and land it straight on his/her head killing them instantly.
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Honjetan
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PostPosted: Sat Feb 03, 2007 10:46 pm    Post subject: Reply with quote

Mostly to do with RPG's in the following case, but also with many other games.

You walk around the town a little bit, a lust to explore. You want to see everywhere and everything, and nothing's going to stop you... except that large rock your character could [i]easily[/i] jump over in a real-life situation. That's right. You wanna go past this one little area and there's a chair, a human, or some other annoying obstacle blocking your path from true enjoyment. I simply [i]hate[/i] it when this happens because whenever I'm placed in a town, I need to explore every corner everywhere 'else, I froth at the mouth and twitch.

Or...

You ask someone who contains vital information only to find that he has a task for you. That task is gathering various numbers of items for no definite reason. From time to time, a reason is given, but it doesn't sound all that solid to you and you're left with a blank expression. When it all comes down to it, you could say it as 'item collection'. I [i]hate[/i] item collection. Not in platformers: platformers are pretty much born with the burden. But when I pop in an RPG and I get that kinda task, I get annoyed.

Another tiny problem that probably isn't on the list of others is, in a tactical game like, oh say, FFT with a rotatable camera angle, I find it particularly annoying when I'm unable to see my character 'cause the mountain cliff was just a little higher than the height of my character. This sometimes ends in an unforeseen death because from time to time, I forget about them. This, in turn, causes enemies to find said person in hiding and they die. I don't like that.
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SirTyler48
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PostPosted: Sun Feb 04, 2007 5:41 am    Post subject: Reply with quote

[u]Game Shutdowns:[/u] This happens. ALOT. In Battlefront 2 for me, everytime a Geonosian goes mad-happy with its sonic blaster, the game shuts DOWN. Yes, it turns off. Right in the middle of the freaking battle. And it seems to happen more frequently on the good maps... =_=

[u]Annoying AI:[/u] Don't even get me started. Sometimes, I wish the freaking AI were smarter then logs, poles, or toadstools. In Battlefront 2, they keep FREAKING JUMPING OFF THE LEDGES. While their intelligance is elite! WTF.

[u]Persistant Killer:[/u] you are the only hope for Battlefront 2's AI, because you actually have SKILLS. If you get killed, the enemy will go 'Ohhh, this makes me feel like tha ADMIN!!!11!' and goes gun happy on your army, and you can only watch as the AI get shot down. And, once you respawn, the enemy automaticly finds you and FREAKING SHOOTS YOU WITHOUT YOU KNOWING! My god, it's annoying.


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Stratadrake
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PostPosted: Sun Feb 04, 2007 10:14 am    Post subject: Reply with quote

[quote]...Personally, I hate first-player games, because I get motionsick. Such as Metriod Prime, RE series... This is why my stockade of games is so tiny. D;[/quote]
I'm no fan of first-person games too. The field of vision is so . . . limited. An over-the-shoulder 3rd-person camera gives you a broader perspective, a wider field of view, and I find that more realistic. Besides, I like seeing the actual character in question.

[quote]Game Shutdowns: This happens. ALOT. In Battlefront 2 for me, everytime a Geonosian goes mad-happy with its sonic blaster, the game shuts DOWN. Yes, it turns off. Right in the middle of the mother f***ing battle. And it seems to happen more frequently on the good maps... =_= [/quote]
PC games are rather infamous for this, if a PC game crashes then it tends to just "blink" off without much warning. Not only is it the most annoying, but it doesn't exactly provide much context for the development team to track down and fix.

[quote]What else? For games whose original versions were made in Japan/some other country, I hate changes made in the english versions. Cutting out/changing/karaoke-ing opening songs, taking out whole sections of gameplay, etc, etc...[/quote]
It's called "localization", and sometimes the changes are mote disputable than others. Best case scenario is you don't even [i]know[/i] what's been changed. See [url=http://en.wikipedia.org/wiki/Kingdom_Hearts_II#Content_editing][u]Kingdom Hearts 2[/u][/url] wiki article sometime, apparently there were a few changes between Japanese and US but I never noticed, and I hear that in Dirge of Cerberus's case, they actually [i]improved[/i] the gameplay for the US version.
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Uchiki
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PostPosted: Sun Feb 04, 2007 10:29 am    Post subject: Reply with quote

Regarding FPS games: I too, hate them. I was playing a Star Wars game that was soley in FP mode, and after a little time on it, I felt ill- literally. I had to exchange the game in the end. Honestly, it got irritating with the camera, and all that.
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Stratadrake
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PostPosted: Tue Feb 13, 2007 6:12 pm    Post subject: Reply with quote

Another one, this being primarily from the RPG area:

[b]A Losing Battle[/b]

I don't mean just getting killed by some random encounter. I mean those special plot-driven battles where you are [i]supposed to lose[/i] before the story can continue. You know the kind. You're up against a guy who you can't do scratch on no matter what you use, or seems to have infinite HP. Either way, no matter how hard you try, the other guy wins and the story goes on.

What's worse, is they're so pitifully easy to spot. Once you realize that your loss is pre-ordained by the story-authors, you simply give up and [i]let[/i] your guys get killed so you can progress on through the story.

Hmph. The most damning thing is that most games simply [i]let[/i] you do this. Your characters' goal at this point is to [i]not[/i] know they're about to get their rears kicked, they're supposed to [i]try and fail[/i]. Which means that YOU're supposed to try and fail right along with them.

You're not supposed to simply throw the battle! You're supposed to FIGHT!

To that end, every RPG with a plot-ordained "losing" battle needs some kind of basic check to make sure that you aren't getting wise to the plot. If you decide to not even try, to simply let yourself get pounded, then the game should stop the story right there and hand you a good old-fashioned Game Over. Say you didn't use any healing items like you normally would. Or maybe you didn't even bother attacking! It's not that hard to set a threshold.

Once you've put an honest fight into the losing battle, [i]then[/i] you can watch your team get defeated while the story goes on. You couldn't have won, but at least you [i]tried[/i] and that's what's important.
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Fayore
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PostPosted: Wed Feb 14, 2007 1:52 am    Post subject: Reply with quote

Haha, losing battles. Those irritate me to some degree (sometimes I'll even go back to an earlier save and train my ass off just to see if I can beat the battle)... though some games have been pretty good about it. Like Xenosaga; there's this one battle you're supposed to lose, but if you put up a good fight and manage to take out the boss' HP, you get awarded with some pretty nice items.


I also second Denis' comment about not being able to skip scenes. Holy hell do I ever hate games like that. Some games I've played actually lets you save right before the battle begins, so that's always nice. Though I really have to hate the games where you can't get away with skipping the scene and it happens to be like 20 minutes long (thank god Xenosaga never fell into that trap).


Oh, and... I hate it when you walk really slowly in RPGs. Egad. @_@ I don't want to waste a lot of time just walking from point A to point B...
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KeheiZero
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PostPosted: Wed Feb 14, 2007 7:41 am    Post subject: Reply with quote

I third Denis' one. Plus another couple from me.

[b]Unstoppable Bosses[/b]
Now by this, I don't mean bosses that you can't kill. I mean bosses that can't be stopped or slowed down. Psycho Gundam from Gundam Battle Assault instantly springs to mind for me. It just walks across the screen then pummels you when it's in range. Lasers/swords/final attacks only slow it down for a couple of seconds. There's nothing that stuns it or even knocks it down. What kind of fighting game character can't be knocked down? Even when you kill it it still stands up. The Dragon King from Mortal Kombat as well. Ok, you get those shitty little icons around the arena. But he can still tear you apart before you even get to them.

[b]Super Modes[/b]
Sorry, rarely need them. Sora's different forms from KH2 springs to mind. I'd rather have some decent moves instead.

[b]Powered Up for Final Boss[/b]
Things like Devil May Cry do this. You get to the final boss, and suddenly you have a new list of moves and powers to fight with. Sorry, I'd rather have the same stuff I played the rest of the damn game with.[/i]
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