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waterseer Member

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Fayore Moderator

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Posted: Sat Jul 16, 2005 3:37 pm Post subject: |
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Hmm... I guess I can see why you'd put it here, but I would have put it in the Gen->Games section. But ah, whatever. o.o;
+ [u]lots of[/u] [u]speed[/u] - Because speed (in most RPGs) determines your turn, and if you have like 8 turns before your opponent get 1, then you're practically guaranteed to beat them. _________________ [url=http://vdexproject.net/user.php?user=15636][img]http://vdexproject.net/p/15636/trainer.png[/img]
[img]http://vdexproject.net/p/15636/partymini.png[/img][/url] |
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Veilius Byte me

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Posted: Sat Jul 16, 2005 8:19 pm Post subject: |
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Last edited by Veilius on Fri Dec 18, 2009 11:13 am; edited 1 time in total |
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Fayore Moderator

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Posted: Sun Jul 17, 2005 12:43 am Post subject: |
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Big dreams, huh? Everyone knows that the Luck stat is always the lowest, and also the hardest to raise... _________________ [url=http://vdexproject.net/user.php?user=15636][img]http://vdexproject.net/p/15636/trainer.png[/img]
[img]http://vdexproject.net/p/15636/partymini.png[/img][/url] |
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Veilius Byte me

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Posted: Sun Jul 17, 2005 7:11 am Post subject: |
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Last edited by Veilius on Fri Dec 18, 2009 11:14 am; edited 1 time in total |
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waterseer Member

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JHanna Very bored

Joined: 09 Apr 2005 Posts: 110 Location: dumpster behind Wal Mart
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Posted: Sun Jul 17, 2005 3:02 pm Post subject: |
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[quote="Fayore (鵺)"] Hmm... I guess I can see why you'd put it here, but I would have put it in the Gen->Games section. But ah, whatever. o.o;
+ [u]lots of[/u] [u]speed[/u] - Because speed (in most RPGs) determines your turn, and if you have like 8 turns before your opponent get 1, then you're practically guaranteed to beat them. [/quote]
I agree on that but if your strenght is down you'll have to hit like lots of times till you defeat the enemy! What's speed if one of your hits has for example only a 10 Hitpoint damage... but the enemies Hitpoints count several thousands?
But you can practically say that about any stat... so I better be quiet now! ^^
I think I'd choose speed after all too! ^_^
_________________ If its MUUNEY, it is MINE! |
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waterseer Member

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Fayore Moderator

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Posted: Sun Jul 17, 2005 5:08 pm Post subject: |
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[quote="JHanna (Ye Olde J!)"] I agree on that but if your strenght is down you'll have to hit like lots of times till you defeat the enemy! What's speed if one of your hits has for example only a 10 Hitpoint damage... but the enemies Hitpoints count several thousands? [/quote]
Obviously, then, I wouldn't be using my healer. That situation sounds like it's a LV1 Healer VS LV20 Boss. XD; Not gonna happen, mate. :P
o.o; Wow. That list is slightly repetitive, because endurance is usually either the same as defense or HP. And stamina is almost always = endurance. :huh: _________________ [url=http://vdexproject.net/user.php?user=15636][img]http://vdexproject.net/p/15636/trainer.png[/img]
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JHanna Very bored

Joined: 09 Apr 2005 Posts: 110 Location: dumpster behind Wal Mart
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Posted: Sun Jul 17, 2005 6:10 pm Post subject: |
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[quote="Fayore (鵺)"] Obviously, then, I wouldn't be using my healer. That situation sounds like it's a LV1 Healer VS LV20 Boss. XD; Not gonna happen, mate. :P
[/quote]
Maybe... but it also depends on the fiends/bosses DEF, and which kinds of attacks harm him and which don't.
Whatever... I see your point... still there are alwayz "buts" and "ifs".
Obviously you haven't played the really old Final Fantasy games, especially FF1 and FF2. Go to fight Marilis and then tell me something about a well leveled-up GROUP of fighters beating a boss easily. ^_^
_________________ If its MUUNEY, it is MINE! |
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Veilius Byte me

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Posted: Sun Jul 17, 2005 6:25 pm Post subject: |
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Last edited by Veilius on Fri Dec 18, 2009 11:14 am; edited 1 time in total |
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Fayore Moderator

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Posted: Sun Jul 17, 2005 6:35 pm Post subject: |
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Intelligence affects how powerful offensive type spells are. Wisdom affects healing/support type spells. _________________ [url=http://vdexproject.net/user.php?user=15636][img]http://vdexproject.net/p/15636/trainer.png[/img]
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waterseer Member

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Posted: Sun Jul 17, 2005 11:38 pm Post subject: |
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Well, this is how I take it:
Strength- The amount of damage your character inflicts along with your weapon's
power on average.
Speed- In turn based RPG's, affects how soon you can attack and how long your
character has to wait before reaching his/her turn. the character with the
highest speed goes first.
Agility- affects how often your enemy will actually hit you.
Dexterity- Affects the amount of damage you do with ranged weapons and/or
offensive magic spells.
Intelligence- Affects the overall amount of MP you have.
Defence- The higher this is, the less damage you will take from an enemy's
DIRECT offensive attack.
Stamina- Affects the overall amount of HP you have.
Endurence- The higher this is, the less damage you will take from an enemy's
offensive MAGIC attacks, the less probable you'll get a status ailment,
and the more HP you gain from Healing Spells.
Stealth- In action/adventure RPGs, affects the amount of noise you make and
speed you have when sneaking up on an enemy for an "assassin" kind of
attack.
Skill- The more you have, the higher the Lv. of weapon, magic tome or staff you
can weild. (Which means more weapon power)
Luck- Practically has an allround effect (which is probably why it's always so low).
Wisdom- Affects healing/support type spells.
Hope this guide helps.
If you think anything is wrong with these, please let me know. _________________ Humankind Cannot gain anything without first giving something in return; To obtain, something of equal value must be lost. That is Alchemy's First Law Of Equivelant Exchange... |
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